Welcome to my creative corner of the world. I'm Junde, a game developer with a passion for storytelling and creating captivating games that immerse, challenge and reward players. I am a lover of fantasy, mythology, strategy, collaboration and personal development. It is my aim to include some, if not all of these themes in the projects I get to work on. I believe that game development thrives on imagination, critical thinking and exaggeration.
I would love to hear any feedback you have. Please reach out if you would like to collaborate on a project.
My primary contributions to all of my projects is software development and integration of all the various components into the game engine. While I can and sometimes do contribute to the development of assets, my passion lies in coding and the integration of all the various components into the project itself.
Package Panic:
Package panic is a 1v1 player versus player game where players are tasked with collecting packages and placing them in their safe zones. Use randomly spawning power-ups and weapons to disrupt your opponent and ensure you have the most packages in your safe zone before the time runs out to win.
SlayMore:
SlayMore is a vertical slice of an action RPG in which the player takes on the role of a monster slayer with the unique ability to summon her previously defeated enemies as allies to help her fight her way to the final boss. This was a game jam entry and was developed from conception to this state in 3 days.
Nano Blast:
Nano Blast was developed in a game jam hosted by the Love Your Nuts organization. The goal was to make an educational game that taught its players about testicular cancer. Nano Blast is a single lever vertical slice of a game in which the player takes on the role of a nanobot tasked with clearing the body of unwanted cancer cells. Traverse the body using your grappling hook to solve puzzles and learn facts about cancer. Then use this new found knowledge to answer trivia questions about cancer to remove dangerous cells from the host.
UberEatsDash:
UberEats Dash is a proof of concept game for delivery services like uber eats. It is designed to be a small game that can be hosted on existing apps (like UberEats or MrD). The player takes on the role of a delivery driver, picking up orders from restaurants and delivering them to specific addresses. The player is guided by a gps system and your score is based off of tips received which are affected by the speed of your delivery and any collisions had with other cars along the way.
Rhino Rescue:
Rhino Rescue is a proof of concept game aimed at raising awareness about the work of the Rhino Orphanage. It is based off of the idea of a Tamagotchi. The player rescues several rhinos and must rehabilitate them before releasing them into the wild. Rhinos require food, water, rest, exercise and even medical treatment. Play minigames with your rhinos to raise money so that you can purchase the supplies needed for their rehabilitation.